Ebook Download Make a 2D Arcade Game in a Weekend: With Unity, by Jodessiah Sumpter
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Make a 2D Arcade Game in a Weekend: With Unity, by Jodessiah Sumpter
Ebook Download Make a 2D Arcade Game in a Weekend: With Unity, by Jodessiah Sumpter
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Create and complete your first 2D arcade game in Unity. In this book you will learn to create an arcade classic brick breaker game from beginning to end. You will plan the game flow, add the graphics and create the game logic using the C# language, then build the UX to complete your game. By the time you have finished Make a 2D Arcade Game in a Weekend with Unity, you will have enough knowledge to tweak the game to create more levels or your own variant game rules, and you will have the confidence to go on and create your own 2D arcade games. You will also learn how to publish the game into mobile app stores.
Unity is a powerful cross platform software tool that allows users to create 2D and 3D apps and games. Learning how to create an arcade classic game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to complete this project, advanced game building or advanced Unity experience is not required.- Takes you through building a classic Atari style brick breaker game
- Provides you the basic knowledge for building games
- Teaches you how to script and design UI elements of the game
- Sales Rank: #1426685 in Books
- Published on: 2015-12-16
- Released on: 2015-12-30
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .41" w x 6.10" l, .57 pounds
- Binding: Paperback
- 159 pages
About the Author
Jodessiah Sumpter currently is the Chief Technology Officerfor numerous start-up companies including Perfomatix Innovations and FoodCowboy. He has over 10 years of software development experience at Fortune 500companies and has 20+ years experience developing websites and Internetmarketing materials for individuals, non-profits, start-ups and smallbusinesses.
Joe has also developed and deployed numerous mobile and TVapplications for Android, iOS, Blackberry, Windows, and Samsung Smart TV. Hiscompany Blue Crystal Web Design has won numerous awards with the most recentbeing the AT&T U-Verse Hackathon and the Extreme Reality Android Challenge.
Joe is a serial entrepreneur who specializes in taking thesoftware ideas of his national clients from concept to reality. He also has anMBA with a concentration in Management Information Systems and a Post Masters degree in Marketing.
Most helpful customer reviews
1 of 1 people found the following review helpful.
Good, but could be better
By Amazon Customer
The book "Make a 2D Arcade Game in a weekend" starts of with a brief overview of how to install Unity and configure it to your likings. The author tells about assets, how to import them and how to organize your Unity project. The chapters that follow lay the foundations of the game you're going to build in a logical way, by talking about Prefabs, Physics and Scripting. Although the author explains each script, it is recommended to have some knowledge of C#. The new UI capabilities are being used and also Music and Sound effects are not forgotten. After that it's time for a simple menu system and some special effects. The book concludes with a chapter about building and publishing your game on different platforms. Even Cloud building is demonstrated.
Although the author does a great job teaching you how to build a simple block breaker game including powerups, sound and UI in a short time period, it must be said that there are some things that he forgets to mention. You can however fill in most of these things by yourself because of the knowledge you've gained throughout the book.
2 of 2 people found the following review helpful.
Ton of errors throughout the book. DON'T BUY IT !!!.
By Nuttapong Phisitbutr
Only Pros of this book is the author explains the process clearly and easy to understand.
0 of 0 people found the following review helpful.
Too many errata, too many missing steps, and poor formatting
By Doug310
This book has several critical errata in the first programming chapter. This means that you are extraordinarily frustrated for hours before you think to look for errata on the Internet.
Thereafter, it doesn't really get much better. The author writes step by step directions which sometimes seems to omit steps, and he writes them in prose, making it nearly impossible to follow and make sure you have done everything. As a life-long software engineer, I found this book extraordinarily frustrating to work through with my son.
Not recommended.
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